
Civilization II
Civilization II
Programmer(s)
Jason S. Coleman
Chris Taormino
Artist(s)
Platforms
PlayStation
Windows
Release date(s)
NA February 29, 1996
EU 1996
PlayStation
JP December 23, 1998
NA December 31, 1998
EU 1999
In 2002 Atari re-released the game for newer operating systems, such as Windows Me and Windows XP.
The Multiplayer Gold Edition was included in the Civilization Chronicles box set released in 2006.
Gameplay[edit | edit source]
- See also: Help with playing Civ2
Civilization II is similar to the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials", and technologies included. The graphics (greatly improved with clickable links and movable windows) have been changed from top-down view to isometric representation. The Artificial Intelligence, or AI, was improved upon as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original Civilization) by now making the computer player go through the same production requirements as the human player.
Rivers no longer occupy the whole of each tile along its length. The river is just part of each topography square it flows through, adding productive value and movement ability. Rivers (as in Colonization) now act much like roads - moving one square along a river will cost only 1/3 of a movement point.
The game features entirely new concepts, such as firepower and hitpoints (meaning phalanxes cannot so easily beat battleships), and changes some units' abilities and strengths. For instance, settlers (and the engineers who supersede them) can be automated to improve surrounding areas, but no longer ignore enemy zones of control. Legions cost more and have greater attack and defense values; some new units are added such as Stealth Bomber and Stealth Fighter.
One memorable element in the game is the ability to consult the "High Council" for advice (as long as the player still has the CD in the drive). (The original "Civ" has relatively primitive static versions of similar advisers.) The council consists of film clips of young actors portraying advisers in the areas of the military (a brawny man, often drunk, angry, or both; he becomes a stereotypical American general when you reach Modern Age), economics (a snooty and suave businessman), diplomacy (a saucy Femme Fatale with a vaguely Eastern European accent), technological progress (a stereotypically nerdy scientist), and the people's happiness (an Elvis Presley lookalike). They often argue with and insult one another, as each adviser's department demands a different set of priorities. The counsellors' costumes change with each new era. In many ways, the "High Council" constitutes a bit of comic relief. Amusingly, when the player is experiencing anarchy, the characters begin talking at the same time, interrupting each other, and finally beginning to fight, with all counsellor windows shutting down and turning into the "A" symbol of Anarchism.
Victory[edit | edit source]
As in "Civ", there are two paths to victory in this game: to conquer every other civilization, or to build a spaceship and be the first to reach Alpha Centauri. The latter can be much more difficult because there are a limited number of turns in the game, ending in the year 2020. If the spaceship does not reach Alpha Centauri by then, the game will simply end. The player can continue playing after all civilizations have been conquered, the spaceship has reached its destination, or the year 2020, but there will no longer be any scoring. The sooner a player conquers every other civilization, or the space ship arrives, the better as far as scoring is concerned. However, there are many things that can be done to gain points, so it occasionally is better to hold off victory to gain more points by, say, researching extra technologies or building another Wonder or growing the population.
Scoring[edit | edit source]
There is a scoring system that will measure how well the player did. Each happy citizen contributes two points, each content citizen contributes one point, and each unhappy citizen contributes zero points. This means that the higher the population of your civilization, the higher you can expect your score to be. Clever players may increase the luxury rate to the maximum (depending upon their government type) right before the very end of the game in order to inflate their scores. Each wonder of the world will add 20 points to the end score. Each square with pollution deducts ten points. The final score will give a civilization percentage. The higher this percentage is, the better. Finally, a title will be given to the player. Particularly good ones include "Lion-Hearted," "the Great" with the greatest obtainable title being "The Magnificent."
Scenarios[edit | edit source]
Base Game[edit | edit source]
- Main article: Scenario (Civ2)
Rome and World war 2 Europe came with the base game. They were never part of any expansion pack.
See Civilization II scenarios.
Expansion packs[edit | edit source]
There were two expansion packs that slowly added more features to the game. The first was Civilization II: Scenarios, which included 20 new scenarios, 12 created by the makers of the game and 8 produced by fans. It also added an enhanced macro language for scenario scripting. The phrase "Conflicts in Civilization" appeared on the box but was not part of the expansion's actual name.
The twelve scenarios created by Microprose:
- After the Apocalypse
- Age of Discovery
- The Age of Napoleon
- Alexander the Great
- Alien Invasion
- American Civil War
- The Crusades
- The Great War
- Jihad: The Rise of Islam
- The Mongol Horde
- The War for Independence
- World War: 1979
The "Best of the Net," pack 1:
- Atolon
- The Cholera of Zeus
- The Conquest of Britain
- Cross and Crescent
- The Fall of the Great Kesh
- East Wind, Rain
- Persian Gulf War
- Native Rebellion
It was followed by Fantastic Worlds, which added 19 new scenarios as well as a variety of editors for the game.
The eleven scenarios created by Mcroprose:
- The Age of Dinosaurs
- Atlantis
- Ice Planet
- Mars Now!
- Master of Magic, Jr.
- Master of Orion, Jr.
- The Mythic History of Midgard
- The New World
- Samurai
- The World of Jules Verne
- X-COM: Assault
The "Best of the Net," pack 2:
- Battle of the Sexes
- Bears at Play
- Civ-Life!
- Hidden
- Mammoth
- Paradise
- Santa is Coming
- USA 2010
Fans have made and published others. Notable could be those produced by Carl Fritz (whose email address was cfritz@angelfire.com). See link below. You need either the Fantastic Worlds (FW) add-on for Civilization II or the Multiplayer Gold Edition (MGE).
Multiplayer Gold[edit | edit source]
Later, the original game was re-released as Civilization II: Multiplayer Gold Edition, which bundled both prior expansion packs and added options for networked and hotseat play, and features tweaked AI. However, all of the music tracks that were in the original release of Civilization II have been removed - only some of the "new" ones remain. The tweaked AI is also perpetually unfriendly, rendering most diplomatic functions useless.
The Gold Edition made major undocumented changes to several scenarios. For example, in the Civil War scenario, the protagonist was flipped from the Union to the Confederacy, and in the Apocalypse scenario, one of the mutant leaders' names was changed and new terrain artwork was added.
Test of Time[edit | edit source]
Civilization II: Test of Time was released in 1999. It was a stand-alone game with new features, such as redrawn, animated units, support for multiple maps in one game, and some new campaign modes.
Reception[edit | edit source]
Civ II was placed on the IGN.com Top 100 Games list [1], coming in at #4. This list also included console games, and Civ II was the highest-ranked PC game.
Legacy[edit | edit source]
Civilization II is a game with longevity. While most PC games come and go in a matter of months, this game was still going strong after several years and inspired many titles including Activision's Call to Power series and Sid Meier's Alpha Centauri. This longevity, at least in part, is due to an unending stream of mods and scenarios produced by its enormous fan base. The game was followed by Firaxis'Civilization III.
Civilizations[edit | edit source]
- Main article: List of Civilizations in Civ2
As in "Civ", no more than seven may exist at one time, and any destroyed early are reincarnated by another of the same colour. During a game, each colour in play will be represented by only one of the Civs listed in its row, show below. Barbarians do not act like regular NPCs in this game (they just attack and pillage), they can take over a city and produce units (but will not produce settlers to expand). Turns are taken in the order of colours shown below.
Civilization Advances[edit | edit source]
Civilization II includes 89 advances.
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