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SCP Foundation
Added
Agent Class:
Agents have a boosted 20% to any two weapons, and 15% to Leadership, as well as 05% in Memetic Knowledge. They can use Access Rating to acquire advanced weaponry, armor, and back-up in the form of an MTF. Agents can start with two MTF followers which the GM rolls and plays for. It’s best to limit one Agent per party, or a party of all Agents, without the additional MTF.
Description of Access Rating:
A higher percentage in Access level allows players to access more information, or get more through acquisitions. It works essentially the same way as Credit Rating, you can use it to get yourself into higher standings with other Foundation employees, or acquire items necessary for your missions.
Class skills for:
Researcher: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Computer Use, Electrical Repair, Electronics, Geology, History, Library Use, Mechanical Repair, Natural History, Occult, Operate Heavy Machinery, Other Language, Physics, Psychoanalysis, and Psychology
MTF: : All hand to hand, and ranged weapons, Climb, Conceal, Dodge, Drive Auto, Fast Talk, First Aid, Hide, Medicine, Navigate, Operate Persuade, Pharmacy, Pilot, Stealth, Spot Hidden, and Track
D-Class: Class Skills: Bargain, Climb, Conceal, Dodge, Electronics, Fast Talk, Hide, Listen, Locksmith, Navigate, Persuade, Photography, Psychology, Stealth, Spot Hidden, Track, Axe, Blackjack, Club, Knife, Handgun, Rifle, Shotgun, Submachine gun, and all hand to hand skills.
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