
Very: How to download mods in ksp 1.2.2
| How to download mods in ksp 1.2.2 | |
| How to download mods in ksp 1.2.2 | |
| How to download mods in ksp 1.2.2 | |
| How to download mods in ksp 1.2.2 |
Kerbal-Konstructs CKAN
Version 1.3.0.0 for Kerbal Space Program 1.3.1
Released on 2018-03-08
Changes:
For players * Fixed the facility dublications in the inflight facility manager * Some windows generate less memory garbage and should render faster * Added a new Merchant facility type. You can trade all defined resources here. * FuelTanks are converted to the new Merchant Facility * Added a new Storage Facility Type. You can place and retrieve all your resources there * Reworked Vessel Recovery: All Open LaunchSites have the same recovery range and factor as the KSC. If you are closer than 2500m to a base you get 100% refund. As balancing all LaunchSiterefunds have been removed, as it didn't make any sense. The old recovery could have lead to situations that recovery at a remote base was worse than at the KSC. Also fixed the display of the recovery window. * (experimental )KerbalKonstructs should work better with SigmaDimensions, as now the altitude for most objects is saved in height above terrain. (floating objects at the water surface should stay there.
For modders * Objects can be now moved and edited outside the visiblility range of the object. * StaticModules have now an attribute staticInstance which is automaticly updated when the module is attached to an Static Object. * Support for placing and editig PQSMod_MapDecals * Added Support to load custom MapDecal image maps (examples in the MapDecalMaps folder) * added some helper vectors to visualize the mapdecals area of effect * Added a GradColor static module, that will adjust the color or the named meshes to the color of the underground. (and set a new gras texture) * You can use builtin Textures with the BUILDIN:/ prefex. (currently used in the GrasColor Module and the AdvancedTexture Module) * Added AdvanedTexture StaticModule for replacing textures and shaders on a Static. * Added AnimateOnSunRise StaticModule (created by @Li0n-0 ) * All KSP Assets now come with the GrasColor Module preinstalled
Internal * complete rework of the LaunchSiteManager and the LaunchSiteSelector GUI. It should render faster and has 300 less lines of Code. It is also better to read.
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