Becketts jyhad diary pdf free download - are not
V20 Beckett's Jyhad Diary
It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. Luckily for you, you’ve picked up a copy... [click here for more]
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary... [click here for more]
This file includes artwork used for Werewolf: The Apocalypse Storytellers Vault products. Art in this art pack was originally published in the following products: - Werewolf: The Apocalypse 4th Edition Core Rule Book ... [click here for more]
This file includes artwork used for Werewolf: The Apocalypse Storytellers Vault products. Art in this art pack was originally published in the following products: - Werewolf: The Apocalypse 4th Edition Core Rule Book ... [click here for more]
This file includes artwork used for Werewolf: The Apocalypse Storytellers Vault products. Art in this art pack was originally published in the following products: - Werewolf: The Apocalypse 4th Edition Core Rule Book ... [click here for more]
Vampire: Die Maskerade hat Anfang der 1990er Jahre die Rollenspiel-Welt verändert. Der Spielleiter wurde zum Erzähler und gemeinsam gestaltete die Gruppe Geschichten des persönlichen Horrors. Das narrative Element wurde wichtiger als der einfache Würfelwurf. Und jetzt ist Vampire: Die Maskerade mit dieser Ausgabe zum zwanzigjährigen Bestehen in einer modernisierten, umfassenden Ausgabe zurückgekehrt.... [click here for more]
Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory. Recall your heritage! Let the games begin! Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more]
We dream, and we tell stories. We dream of love and the sort of person who might complete us. We dream of horror and wake breathless. We dream of magic, of flying through the air, or breathing underwater. We dream of fantastic vistas and amazing monsters. We dream, and then we wake, and we tell stories. Our dreams create the Kithain, the changelings. Our stories are sustenance. ... [click here for more]
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim. Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more]
Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more]
Something Stirs… The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through…. The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his... [click here for more]
Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the WildThe Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more]
Sometimes it’s the little things that make the biggest differences in life, and nowhere is this more evident than the boggan kith. Although they have preferred to let others glory in the spotlight, this industrious kith has worked its own subtle and patient magic over the centuries, drawing power from dreams of hearth and comfort and becoming no less than the bedrock of Kithain society. Even... [click here for more]
HOME IS WHERE YOU GO... They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns. Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable... [click here for more]
These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse! Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more]
Graphics and Logos for use with your Storytellers Vault Minds Eye Theatre projects ... [click here for more]
This file includes all of the Word, InDesign files, fonts, and graphics to create products in the style of the Storyteller's Vault for Werewolf: The Dark Ages (WtA W20/4th Edition) ... [click here for more]
Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets... [click here for more]
The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage. They... [click here for more]
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